Tutorials
Date and Location
Tutorials will take place on August 6, 2000, immediately preceding
the ISSAC 2000 conference, and they will be held at St Andrews
University.
Spaces in the tutorials are limited and will
be assigned in the order that registrations are received.
A tutorial will be held only if a minimum number of registrations
is received. If a tutorial must be cancelled, registrants will be
informed by July 18.
Please refer to our cancellation and refund policy
for more information.
Schedule
Tutorial 1: Martin Escardo, "Exact Numerical Computation",
9:00-12:00. View abstract.
Tutorial 2: Alexander Hulpke, "Using GAP", 13:00-16:00.
View abstract.
Tutorial 3: Mohamed Omar Rayes, "Application of Computer Algebra
in Mathematics Education", 16:30-19:30. Sponsored by
Texas Instruments.
View abstract.
Fees
Please note that registration is required for all tutorials.
Tutorial 1 - 31 GBP (student rate: 22 GBP)
Tutorial 2 - 31 GBP (student rate: 22 GBP)
Tutorials 1 and 2 - 56 GBP (student rate: 38 GBP)
Tutorial 3 - free (sponsored by Texas Instruments);
registration is required
Abstracts
Martin Escardo
mhe@dcs.st-and.ac.uk
This tutorial will present the theory and practice of exact numerical
computation.
The usual approach to numerical computation consists of approximating
the set of real numbers by a large but finite set of real numbers,
usually floating-point numbers. It is well-known that, in the absence
of careful numerical analysis, the obtained results tend to be
unreliable due to the introduction, propagation and accumulation of
round-off errors.
A simple example is given by iterates of the logistic map
f(x)=4x(1-x). Starting from, say, 0.671875, simple and double
precision computations in the IEEE standard produce 0.934518 and
0.757154 as values of the 60th iterate, while the correct value
rounded to six decimal digits is 0.315445.
In commercially available computer algebra systems, one can specify an
arbitrarily large precision for numerical computations. But, once
chosen, the precision is fixed, and round-off errors still occur. It
is usually (but not always!) the case that a sufficiently large
precision guarantees that the results will be correct to within a
specified degree of accuracy. However, it is difficult or unfeasible
to predict the necessary precision in advance. Moreover, the
precision may be unacceptably large.
Instead of approximating a number by a fixed-length finite numeral,
one can realize a number by a "generator". A real number generator
is a procedure that successively generates as many digits as one is
willing to wait for (and, of course, as the resources of the computer
allow). Thus, operations on numbers are realized by operations on
number generators. For instance, addition is realized by a process
that, given generators for numbers x and y, produces a generator for
the number x+y. In this case, computations are usually performed by
demand; if one wants 5 correct digits of y=g(f(x)), one may need 20
digits of the intermediate computation f(x), and 7 digits of the input
x. In this way, round-off errors are completely avoided.
Exact numerical computation on the reals via potentially infinite
representations was proposed by Wiedmer in 1980 and further
investigated by a number of authors, including Boehm, Cartwright and
Vuillemin. But the idea goes back to constructive mathematics, with
the work of Brouwer in 1920 and Bishop in 1967, and recursion theory,
with the work of Turing, Rice, Grzegorczyk, Kleene, Vesley, Pour-el,
Richards, Weihrauch and Kreitz, among others.
In constructive analysis, the trichotomy law "x<a or x=a or x>a"
fails. This is reflected in the fact that the (in)equality relations
are undecidable when numbers are presented by generators. This is
usually overcome by the constructive law "a<b => x<b or x>a". From a
practical point of view, this means that algorithms for
finite-precision arithmetic usually don't give rise to algorithms for
potentially-infinite-precision arithmetic by a simple change of
underlying representation of numbers.
Alexander Hulpke
ahulpke@math.ohio-state.edu
The aim of this tutorial is to give an introduction to the system GAP for
mathematicians and computer scientists who want to use it in their own
research, be it as a basis for implementations, or to just utilize the
built-in functionality.
GAP is a free system for computational discrete mathematics which has found
use in many areas beyond its initial inception as system for group theory.
Its interpretative nature and convenient list functions make it a
comfortable environment for prototyping, while the implementation of
time-critical subroutines in the C-language kernel maintains a satisfactory
performance.
Of particular interest might be its type system, which does not enforce
rigid types, but aims to reflect the known mathematical (and
implementational) properties of objects and seems to suit computer algebra
very well.
Topics include:
- The basic types.
- How standard mathematical concepts are implemented in the system, and how
to phrase problems in a suitable way for the system.
- The type system and method selection.
- Creating new objects and extending the system.
- Use of Data Libraries.
The tutorial will only assume prior usage of a computer and knowledge of
(any) programming language, it will not assume familiarity with any
particular area of mathematics.
Mohamed Omar Rayes
mrayes@ti.com
The aim of the tutorial is to provide an interdisciplinary forum for
researchers and teachers in education to present, discuss, and exchange
experiences in the use of symbolic algebra in mathematics education. Also,
the aim of this tutorial is to provide a platform for researchers and
developers of computer algebra tools to exchange ideas and information
in their latest development.
Abstracts for individual presentations are available
here.
Tutorials Chair
Josef Schicho
Research Institute for Symbolic Computation (RISC-Linz)
Johannes Kepler University
A-4232 Schloss Hagenberg, Austria
Phone: +43 732 2468 9961
Fax: +43 732 2468 9930
Josef.Schicho@risc.uni-linz.ac.at
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Last modified:
Wednesday, 02-Aug-2000 19:06:54 BST
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